четверг, 6 августа 2015 г.

Some new features

Hey guys!

I didn't have much time to work on game last month. Mostly what i was doing is making new animations for player and guard. Though there's some new features in the gameplay.

1) Now when you do multiple attacks in one raw, they will become a combo. Also, all attack animations now use root motion so player is no longer nailed to the ground while attacking.

The video:


2) Player can roll now. While rolling, he is moving faster, then while crouching, but still he is less visible and hearable than when he is running. So player can use rolling to cross some small areas where he can be seen (doorways for example) , or to get closer to the enemy faster.

The video:


3) Enemies are now able to block player's attacks. I did this because it was too easy to kill 2 or 3 enemies before. Now 2 enemies is a challenge. In the video I kill 3 of them but don't be fooled, im the master:D (got lucky actually). When enemy blocks player's attack he stuns him for a short time and do a counter attack. While player is stuned he however can roll to avoid being hit by enemies counter attack. 

The Video:


The first enemy in this video has very high chance of blocking (80%) for you to be able to see what is actually happening. Three enemies in the end have 20% chance of blocking.

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