вторник, 25 августа 2015 г.

Climbing system first preview and couple of minor features.

Hey Everyone!

I have couple of new videos.

The first video is the brief preview of climbing system I'm currently working on:


The second video show's 2 small new features. First, player is now able to see, what's happening behind the door.

Second feature is that objects of environment can now have different material properties. For example when player runs on the black ground from this video, his footstep sounds louder and therefore enemies in larger area can hear them.



Let me know, what you think!

понедельник, 10 августа 2015 г.

Some sound effects

Hey!

Was fooling around today and added some sounds into the game. The voice is recorded with my laptop's builtin mic:)



Also I rewrote enemy's alarm system, now he can react to more different events. Open door in this video is one example.

четверг, 6 августа 2015 г.

Some new features

Hey guys!

I didn't have much time to work on game last month. Mostly what i was doing is making new animations for player and guard. Though there's some new features in the gameplay.

1) Now when you do multiple attacks in one raw, they will become a combo. Also, all attack animations now use root motion so player is no longer nailed to the ground while attacking.

The video:


2) Player can roll now. While rolling, he is moving faster, then while crouching, but still he is less visible and hearable than when he is running. So player can use rolling to cross some small areas where he can be seen (doorways for example) , or to get closer to the enemy faster.

The video:


3) Enemies are now able to block player's attacks. I did this because it was too easy to kill 2 or 3 enemies before. Now 2 enemies is a challenge. In the video I kill 3 of them but don't be fooled, im the master:D (got lucky actually). When enemy blocks player's attack he stuns him for a short time and do a counter attack. While player is stuned he however can roll to avoid being hit by enemies counter attack. 

The Video:


The first enemy in this video has very high chance of blocking (80%) for you to be able to see what is actually happening. Three enemies in the end have 20% chance of blocking.